Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Rarely seen, the sage-like Sylphs are masters of both their faerie and mundane natures. They are possessed of wondrous, and sometimes terrifying powers. Legends concerning these have given other races a healthy fear of the elves.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Enchantress |
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Advances to: | |
Cost: | 67 |
HP: | 46 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | High Elven Sylph |
Abilities: |
faerie touch impact | 6 - 3 melee | magical | |
gossamer impact | 5 - 5 ranged | slows | |
faerie fire arcane | 8 - 5 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | -10% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 30% |
Continental | 1 | 40% |
Costeiro | 1 | 60% |
Costeiro | 1 | 60% |
Deep Water | 2 | 30% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 1 | 40% |
Hills | 1 | 50% |
Impassable | 99 | 30% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 1 | 40% |
Swamp | 1 | 40% |
Unwalkable | 99 | 20% |